Tag Archives: gamifying education

Using Quizizz in Class . . . a Review

Today was the first day I had ever used Quizizz in class.  I made up several of these to engage the students in review for the next two weeks.  But, today was a trial run so I made a Quizizz based on class expectations and consequences.  Then, I piggybacked another practice Think . Pair . Share with the classes about the game site.

Pros: The game is easy to set up, copy questions and answers and finish.  It also has several positive features such as timer on/off, memes on/off, randomizing questions and answers, providing feedback, review for answers, and my favorite, a leader board.  The leader board helped the students see how they were doing.  We were able to review the questions an answers at the end.

Cons:  Students are much less familiar with Quizizz than Kahoot.  Although selected to work, the music would not play.  The print is very tiny (even on a projector) for the information on how to join the game, and the code number.

To be able to compare it to Kahoot, I will experiment with Kahoot tomorrow.  I have a Biology Quizizz I had previously created, but I will convert it into Kahoot and provide a comparison for final review.